4/9/2023 0 Comments Light dragon itranslateWhether you want to take notes, send quick messages, or translate on the fly, the best voice-to-text apps below are ready to help. From basic software to more advanced technology, these apps are becoming more mainstream. Accuracy is one of the most important factors, and some options perform much better than others in this area. The main features to consider when looking at voice-to-text apps include accuracy, shortcuts, and available languages. Depending on your needs, you can also choose an app with customizable language for commonly used words or industry terms. If you’re always on the go, transcribing interview notes, or you think faster than you can write, these special programs can increase your efficiency and store the recordings safe and sound via the cloud. The light dragon does different elemental damage depending on whether it is day(fire) or night(cold).Voice-to-text apps can be very useful for accessibility needs and busy professionals alike. The dragon itself heals 1d12 on it's turn in this light. Within light beams down upon huge crystals that have burst from the ground and distort the light causing strange areas of extreme light that cause a cumulative 1d8(+1 per turn in light) fire or cold damage, if you start your turn in it, or move into it. Without, light dances in strange ways in the day, and the sky lights up with color during the night. It's lair is a huge mass of crystal that distorts light in strange ways. It keeps it's hoard within a huge pillar of pure crystal, that holds up it's lair, high above the ground. It covets silver and magical items and will have many of them in it's lair. It is an extremely rare dragon that can become invisible in light. It's has a mane of fine silver hairs, and 2 large horns/antlers. They have crystal-like scales that cause light to distort, and large wings. Light dragons are much more lithe than most dragons. On a successful save it takes half damage, on a failed save it takes 13 (2d8 + 4) radiant damage and 9 (2d8) fire or cold damage, and is blinded. Each creature in a 25 ft radius must make a DC 21 wisdom saving throw. The dragon pulses with sunlight or moonlight. The dragon can then fly up to half its flying speed. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon makes a Wisdom (Perception) check. The dragon regains spent legendary actions at the start of its turn.ĭetect. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon can take 3 legendary actions, choosing from the options below. Each creature in that line must make a DC 23 Dexterity saving throw, taking 67 (15d8) radiant damage and 29 (6d8) fire or cold damage on a failed save, or half as much damage on a successful one. The dragon exhales a beam of sunlight or moonlight in a 90-foot line that is 10 feet wide. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. Hit: 17 (2d8 + 8) bludgeoning damage.įrightful Presence. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 9 (2d8) radiant damage.Ĭlaw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. The dragon can use its Frightful Presence. If the dragon fails a saving throw, it can choose to succeed instead. It may turn invisible as if under the affects of an invisibility spell without concentration. Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23 Skills Acrobatics +15, Arcana +12, History +12, Insight +13, Intimidation +13, Nature +12, Perception +13, Sleight of Hand +15, Stealth +15
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